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By Chris Prather (perigrin) from Dahut.pm, Orlando.pm Date: Tuesday, 22 June 2010 14:30 Duration: 20 minutes Target audience: Any Language: English |
Why MooseX::POE sucks, and what to do about it
MooseX::POE was one of the first integrations of Moose and POE. It's based loosely off an Actor Model and has seen some reasonable adoption in the real world. It however has some fatal design flaws.
We'll cover MooseX::POE for those who don't know what it is, these fatal flaws, and what the various solutions are.
- Lee Aylward (leedo)
- Devin Austin (dhoss)
- Justin Hunter (arcanez)
- Ricardo Signes (rjbs)
- Andrew Rodland (hobbs)
- James Carman (Jeremy)
- Dave Rolsky (autarch)
- Andy Gorman (agorman)
- Kevin Smith
- Dylan Hardison (dylan)
- Max Shughart (Maxdash McSlam)
- Benjamin McMahon
- Chris Nehren (apeiron)
- Chris Prather (perigrin)
- john napiorkowski (jnap)
- Robert Boone (rlb3)
- Shawn Moore (sartak)
- Adam Prime (jsut)
- Nicholas Perez (nperez)
- Jon Gentle (atrodo)
- Doug Bell (preaction)
- Brad Lhotsky
- Jason Coble
- Piers Cawley (pdcawley)
- Robert Ward
- Scott Beck (bline)
- Tim Heaney (oylenshpeegul)
- Adam Foxson (Fhoxh)